Reading List

2016

American Historical Association. Guidelines for the evaluation of digital scholarship in history. 2015.

Author names redacted. “Digital Karnak: an experiment in publication and peer review of interactive, three-dimensional content.” In peer review with the Journal for the Society of Architectural Historians.

Bennett, Michael J. “Evaluating the creation and preservation challenges of photogrammetry-based 3D models” (2015) UConn Libraries Published Works. Paper 52.

Bentkowska-Kafel, Anna. “Processual scholia: the importance of paradata in heritage visualization.” In Paradata and Transparency in Virtual Heritage, edited by Anna Bentkowska-Kafel, Hugh Denard, and Drew Baker, 245-259. Ashgate, 2012.

Boeykens, Stefan, and Elaina Bogani. “Metadata for 3D models: how to search in 3D model repositories?” ICERI 2008 Proceedings, v1.

Champion, Erik. “The role of 3D models in virtual heritage infrastructures.” In Cultural Heritage Digital Tools and Infrastructures, edited by Agiatis Benardou, Erik Champion, Costis Dallas, and Lorna Hughes. London: Routledge, 2017. (This reading speaks to a number of our discussion topics.)

Champion, Erik. “The role of 3D models in virtual heritage infrastructures.” In Cultural Heritage Digital Tools and Infrastructures, edited by Agiatis Benardou, Erik Champion, Costis Dallas, and Lorna Hughes. London: Routledge, 2017. (This reading speaks to a number of our discussion topics.)

Closing the evaluation gapJournal of Digital Humanities, v1, c4, Fall 2012. (An entire issue of the journal devoted to discussion of “assessment and the scholarly vetting process around digital scholarship.)

College Art Association and the Society of Architectural Historians. Guidelines for evaluation of digital scholarship in art and architectural history. January 2016.

Denard, Hugh. “Implementing best practice in cultural heritage visualisation: The London Charter.” In Good Practice in Archaeological Diagnostics: Non-invasive Survey of Complex Archaeological Sites,” edited by Cristina Corsi, Božidar Slapšak, and Frank Vermeulen, 255-268. Springer, 2013.

Dodgson, Neil A. “Going to the movies: lessons from the film industry for 3D libraries.” In 3D Research Challenges, edited by M. Ioannides and E. Quak, 93-103. Springer, 2014.

Dombrowski, Quinn. “What ever happened to Project Bamboo?” Literary and Linguistic Computing 2014.

Elliot, Michael A. “The future of the monograph in the digital era: a report to the Andrew W. Mellon Foundation.” In the Journal of Electronic Publishing, v18, n4.

Fitzpatrick, Kathleen. “Peer review, judgment, and reading.” Profession (published by The Modern Language Association of America) (2011): 196-201.

Humanities Indicators – Funding (a pdf of graphs pulled from http://www.humanitiesindicators.org/)

Humanities Indicators – Tenure (a pdf of graphs pulled from http://www.humanitiesindicators.org/)

Hydra/Fedora Mellon Project. “Building a hosted platform for managing monographic source materials” Interim Report – Year 1.

Koller, David, Bernard Frischer, and Greg Humphreys. “Research challenges for digital archives of 3D cultural heritage models.” Journal on Computing and Cultural Heritage, v 2, n 3, article 7 (December 2009).

Lowood, Henry. “Memento Mundi: Are Virtual Worlds History?” iPres 2009, 6th International Conference on Preservation of Digital Objects.

Maron, Nancy L. and Matthew Loy. Revenue, Recession, Reliance: Revisiting the SCA/Ithaka S+R Case Studies in Sustainability. October 6, 2011

Maron, Nancy L. and Sara Pickle. Sustaining the digital humanities: host institution support beyond the start-up phase. June 18, 2014.

McDonough, Jerome, et alPreserving virtual worlds final report. August 31, 2010.

Modern Language Association. Guidelines for evaluating work in digital humanities and digital media. (online only)

Morse, Jeremy, et al. “Poster: Building a hosted platform for managing monographic source materials and born digital publications through library/press collaboration.”

Pletinckx, Daniël. “Preservation of virtual reconstructions.” In Good Practice in Archaeological Diagnostics, Natural Science in Archaeology, 309-314. Springer, 2013. (NOTE: An earlier version of this same article appeared in The Preservation of Complex Objects Volume 1: Visualisations and Simulations (The University of Portsmouth, 2012), and this entire volume is a worthwhile read.)

Potenziani, Marco, et al. “An advanced solution for publishing 3D content on the web,” MWF2014: Museums and the Web Florence 2014, held February 18-21, 2014.

Sabharwal, Arjun. “Defining digital curation in the digital humanities context.” In Digital Curation in the Digital Humanities: Preserving and Promoting Archival and Special Collections, 11-25. Elsevier, 2015.

Snyder, Lisa. “VSim: scholarly annotations in real-time 3D environments.” In the proceedings of DH-CASE ’14, Fort Collins, CO, USA, September 16, 2014.

3D-ICONS Guidelines and Case Studies.

Thwaites, Hal. “Digital Heritage: What Happens When We Digitize Everything?” In Visual Heritage in the Digital Age, Springer Series on Cultural Computing, 327-348. Springer, 2013.

3D-ICONS Guidelines and Case Studies.

Rockwell, Geoffrey. “On the evaluation of digital media as scholarship.” Profession (published by The Modern Language Association of America) (2011): 152-168.

Zorich, Diane M. “Transitioning to a digital world: art history, its research centers, and digital scholarship. May 2012. (NOTE: Specifically, the section ‘Challenges for art history in the digital realm” that begins on page 19.)

CARARE Metadata Schema

CIDOC-CRM tutorials

2015

Allison, John. “History educators and the challenge of immersive pasts: a critical review of virtual reality ‘tools’ and history pedagogy,” Learning, Media and Technology, v33, n4 (2008): 343-352.

Bentkowska-Kafel, Anna. “Processual scholia: the importance of paradata in heritage visualization.” In Paradata and transparency in virtual heritage, edited by Anna Bentkowska- Kafel, Hugh Denard, and Drew Baker (Ashgate, 2012), 245-259.

Berggren, Åsa, Nicolo Dell’Unto, Maurizio Forte, Scott Haddow, Ian Hodder, Justine Issavi, Nicola Lercari, Camilla Mazzucato, Allison Mickel and James S. Taylor (2015). Revisiting reflexive archaeology at Çatalhöyük: integrating digital and 3D technologies at the trowel’s edge. Antiquity, 89, pp 433-448 doi:10.15184/aqy.2014.43

Champion, Erik. “Introducing Virtual Travel.” In Playing with the Past, 1-16. New York: Springer, 2011.
___________. “Virtual Environments.” In Playing with the Past, 17-26. New York: Springer, 2011.
___________. “Virtual Places.” In Playing with the Past, 27-62. New York: Springer, 2011.

Clarke, John. “The Villa of Oplontis: A ‘Born Digital’ Project.” In Preserving Complex Digital Objects. Edited by Janet Delve and David Anderson, 259-272. London: Facet Publishing, 2014.
___________. “A Virtual Villa.” Apollo 179, no. 617 (February 2014): 48-53.
___________. “Retrieving the Decorative Program of Villa A (‘of Poppaea’) at Oplontis (Torre Annunziata, Italy): How Orphaned Fragments Find a Home in the Virtual-Reality 3D Model.” In Selected Papers in Ancient Art and Architecture, edited by Mireille M. Lee and Kevin Mullen. Archaeological Institute of America. Forthcoming.

Dalgarno, Barney, and Mark J.W. Lee. “What are the learning affordances of 3-D virtual environments?” British Journal of Educational Technology, v.41, n1 (2009): 10-21.

Favro, Diane. “Se Non èvero, èben Trovato (if Not True, It Is Well Conceived): Digital Immersive Reconstructions of Historical Environments.” In Special Issue on Architectural Representations, Special issue, Journal of the Society of Architectural Historians, 71, no. 3 (September 2012): 273-77.
___________. “In the eyes of the beholder: virtual reality re-creations and academia,” Journal of Roman Archaeology, Supplementary Series Number 61(2006): 321-334.

Forte, Maurizio and Eva Pietroni. “3D Collaborative Environments in Archaeology: Experiencing the Reconstruction of the Past.” International Journal of Architectural Computing, 7, no. 1, 57-76.
_______________”Cyber-archaeology: an eco-approach to the virtual reconstruction of the past.” in Proceedings of International Symposium on Information and Communication Technologies in Cultural Heritage, Ioannina, Greece, 91-106, 2008.
_______________and Niccolò Dell’Unto. “Embodied Communities, Second Life and Cyber Archaeology.” Paper presented at the 14th International Conference on Virtual Systems and Multimedia [VSMM], Limassol, Cyprus, October 20-25, 2008.
______________and Alberto Siliotti. Virtual archaeology: re-creating ancient worlds. New York: Harry Abrams, 1997.

Frischer, Bernard. “From Digital Illustration to Digital Heuristics,” in Beyond Illustration: 2D and 3D Digital Technologies as Tools for Discovery in Archaeology, edited by Bernard Frischer and Anastasia Dakouri-Hild, BAR International Series 1805 (Oxford) v-xxiv, 2008.
_______________ and John Fillwalk. “The Digital Hadrian’s Villa Project: Using virtual worlds to control suspected solar alignments.”, in Proceedings of 2012: 18th International Conference on Virtual Systems and Multimedia (VSMM 2012), edited by G. Guidi, 49-56. Piscataway, NJ: IEEE.
_______________. “A Computer Simulation to test the Buchner Thesis: The relationship of the Ara Pacis and the Meridian in the Campus Martius, Rome,” Digital Heritage International Conference (DigitalHeritage) (IEEE 2013), volume 1: 341-345. DOI: 10.1109/DigitalHeritage.2013.6743758
_______________. ” New Digital Simulation Studies on the Obelisk, Meridian, and Ara Pacis of Augustus,” in L. Haselberger, editor. The Horologium of Augustus: Debate and Context, Journal of Roman Archaeology, Supplementary Series Number 99 (2014) 77-90.

González-Tennant, Edward. “Community Centered Praxis in Conflict Archaeology: Creating an Archaoelogy of Redress with the 1923 Race Riot in Rosewood, Florida.” SAA Archaeological Record 10, no. 4 (2010): 46-49.
___________. “New Heritage and Dark Tourism: A Mixed Methods Approach to Social Justice in Rosewood, Florida.” Heritage & Society, 6, no. 1 (2013): 62-88.

Gill, Alyson. “Digitizing the Past: Charting New Courses in the Modeling of Virtual Landscapes.” In “Digital Crossroads: New Directions in 3D Architectural Modeling in the Humanities,” ed. Arne Flaten and Alyson Gill. Special Issue, Visual Resources: An International Journal of Documentation, 25, no. 4 (2009): 313-32.

Goodrick, Glyn, and Mark Gillings. “Constructs, simulations and hyperreal worlds: the role of virtual reality (VR) in archaeological research.” In On the Theory and Practice of Archaeological Computing. Oxford: Oxbow, 2000: 41-58.

Johanson, Christopher. “Visualizing History: Modeling in the Eternal City,” Visual Resources, 25, no. 4 (2009): 403-18.

Kalay, Yehuda. “Introduction: Preserving cultural heritage through digital media.” 1-10. In New Heritage: New Media and Cultural Heritage. Yehuda Kalay, Thomas Kvan, and Janice Affleck, eds. 2008. New York: Routledge.

Koller, David, Bernard Frischer, and Greg Humphreys. “Research challenges for digital archives of 3D cultural heritage models,” ACM Journal on Computing and Cultural Heritage, 2, no. 3, article 7 (December 2009).

Messinger, Paul R., Eleni Stroulia, and Kelly Lyons. “A typology of virtual worlds: historical overview and future directions,” Journal of Virtual Worlds Research, 1, no. 1 (July 2008).

Mikropoulos, Tassos A., and Antonis Natsis. “Educational virtual environments: a ten-year review of empirical research (1999-2009),” Computers & Education, 56 (2011): 769-780.

Mosaker, Lidunn. “Visualizing historical knowledge using virtual reality technology,” Digital Creativity, 12, no. 1 (2001): 15-25.

Pfeil, Ulrike, Chee Siang Ang, and Panayiotis Zaphiris. “Issues and challenges of teaching and learning in 3D virtual worlds: real life case studies.” Educational Media International, v46, n3 (September 2009): 223-238.

Silberman, Neil. “Chasing the Unicorn: The quest for “essence” in digital heritage.” 81-91. In New Heritage: New Media and Cultural Heritage. Yehuda Kalay, Thomas Kvan, and Janice Affleck, eds. 2008. New York: Routledge.

Snyder, Lisa M. “VSim: Scholarly Annotations in Real-Time 3D Environments.” DH-CASE 14, September 16, 2014.
________________.”Software interface for real-time exploration and educational use of three-dimensional computer models of historic urban environments (VSim).” White Paper – National Endowment for the Humanities, September 16, 2013.
________________.“Virtual Reality for Humanities Scholarship.” In Digitizing Medieval and Early Modern Material Culture, edited by Brent Nelson and Melissa Terras, 395-428. Tempe: ACMRS, 2012.

Staley, David J. “Visual secondary sources” and “Virtual reality.” Chapters three and four of Computers, visualization, and history: how new technology will transform our understanding of the past. (Armonk and London: M.E. Sharpe, 2003), 58-113.

Yee, Nick and Jeremy Bailenson. “Walk a mile in digital shoes: The impact of embodied perspective taking on the reduction of negative stereotyping in immersive virtual environments.” In Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence, ed. Cheryl Campanella Bracken and Matthew Lombard, 147-156. Cleveland: ISPR, 2006.

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